Friday, July 6, 2012

Day 55: More Props

More props done. Now to move onto textures, plus some other tweaks. Then the room textures.

Monday, July 2, 2012

Day 51: Prop Building

Making props, everything is normal mapped, baked from a high polygon model onto a low polygon mesh and is in the Unity game engine. Most are missing textures though, so I still have to make those as well as create more props.
To make:
potted plants, sliding cabinet doors, bed, wardrobe, curtains, sink, mirror, bathtub, kitchen counter and sink,
kitchen islet, windows, balcony door, guard rail, office desk, office chair, pictures, computer, dome light, chadelier, light switch, patio chair, door, shoe rack


Then to texture all the untextured stuff & room textures (floors, walls, ceilings).


Position everything & tweak room dimensions, then bake lighting and hopefully it doesn't look bad.

All this by Friday, go, go, go, go!