Friday, August 9, 2013

VGRemix Entry Finalized


Not happy with how it turned out, but I ran out of time; I started late and had to finish early, so it's good for what it is I guess. Development Thread on Polycount also check it out in 3D on Sketchfab!





Should've given the boat and tank double their current texture size, they are just way too pixelated when scaled with the rest of the scene elements.
Lack of vibrant colour, was going to do explosion effects with those iconic swirls, but again just ran out of time.
Some grass on small cliff shelfs around the tower would've helped I think as well.
And getting proper rigging for the characters to I could've posed them more dynamically. 


Ah well live and learn, it was a fun experience!
I got a lot of assets now, enough to get the ball rolling on a game perhaps?

Sunday, August 4, 2013

Entered the Polycount VGremix Contest.

Yep, so I figured I needed to get back to being productive and that competing in the contest would be good for me to help build up momentum and practice.

 My entry is a planned depiction of the fictionalized Normandy Beach Landings in WW2 ( Think Saving Private Ryan, or Medal of Honor, or Call of Duty for video game sources ) remixed with the Legend of Zelda The Wind Waker art style. I'm probably biting off more than I can chew, but it's good to challenge yourself - and plus I should have a pretty good set of art assets to use for further use. 

I was honestly surprised that I didn't see any other entry using a military shooter as one of their bases, but perhaps people are tired of it, and other games lend themselves better to colourful stylized interpretations.

Probably the easiest bit of work so far, still have to do the environment textures, characters, vehicles and special effects. 7 more days to go.